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Split/Second: Released
May 2010 on the PS3 and XBOX 360. The game is an action arcade racer
that combines Hollywood explosive action thrillers with fast paced
street racing.
For this project I was the Senior Lead Environment
Artist, and lead a team of 20 artists at the peak. The role saw
me pushing tools development and implimenting pipelines. I also
helped identify our outsource partners and setup the outource pipeline.
This was to date the most challenging project
and role I have done, but was one of the most rewarding - we even
won an award or two on the way.
E3
Best Racer 2009
Develop
Best Visual Arts 2010
Army of Two: Released
March 2008 on the PS3 and XBOX 360. The game is a coop 3rd person
shooter using the Unreal 3 engine, based on 2 US private military
contractors.
I was an environment lead
for three of the six levels, including the first level of the game.
I left the project at the time of the games first Beta, with the
project actually being pushed another 3 months after passing 1st
party submission! The only thing that change dramatically when the
game was released was the removal of a driving section at the very
start of the game - arguably one of the better looking parts unfortunatly.
I've included a couple of shader netowrks that
were used in the game - Unreal material editor is great!
Personal Work: These
a few recent pieces using 3DS Max, Z-Brush and Unity. Please note
the Warehouse scene is by no means finished, it needs a lot
of dressing still, it was more a test piece for lighting using Beast
and playing with shaders in Unity..
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